6.  system peorom D- skill (passive) About
D system - strikes
It increases the probability of stun skills when used. D applies when the system is activated.
Skill Learning
Level
Maximum
Phase
Effect Lime consumption Remark

D system - strikes
250Lv 20Lv Stun chance increased by 2% 800,000 D- need to activate the system
Increases stun rate of 4% 800,000
Stun chance increased by 6% 800,000
Increases stun rate by 8% 800,000
Stun chance increased by 10% 800,000
Increases stun rate by 12% 800,000
Increases stun rate by 14% 800,000
Increases stun rate by 16% 800,000
Stun chance increase 18% 800,000
Stun chance increased by 20% 800,000
Stun chance increased by 22% 800,000
Increases stun rate by 24% 800,000
Stun chance increased by 26% 800,000
Stun chance increase 28% 800,000
Stun chance increases to 30% 800,000
Stun chance increase 32% 800,000
Increases stun rate by 34% 800,000
Stun chance increase 36% 800,000
Stun chance increases to 38% 800,000
Stun chance increased by 40% 800,000
D system-shock
It increases the probability of slow when using the skill. D applies when the system is activated.
Skill Learning
Level
Maximum
Phase
Effect Lime consumption Remark

D system-shock
250Lv 20Lv Slow increase the probability of 2% 800,000 D- need to activate the system
Slow increase of 4% probability 800,000
Slow increase of 6% probability 800,000
Slow increase of 8% probability 800,000
Slow increase the probability of 10% 800,000
Slow increase the probability of 12% 800,000
Slow increase the probability of 14% 800,000
Slow increase the probability of 16% 800,000
Slow increase the probability of 18% 800,000
Slow increase the probability of 20% 800,000
Slow increase the probability of 22% 800,000
Slow increase the probability of 24% 800,000
Slow increase the probability of 26% 800,000
Slow increase the probability of 28% 800,000
Slow probability increased by 30% 800,000
Slow increase the probability of 32% 800,000
Slow increase the probability of 34% 800,000
Slow increase the probability of 36% 800,000
Slow increase the probability of 38% 800,000
Slow increase the probability of 40% 800,000
D system - Avoidance
Evasion of the characters are rising. D applies when the system is activated.
Skill Learning
Level
Maximum
Phase
Effect Lime consumption Remark

D system - Avoidance
250Lv 30Lv 2% rise in evasion 800,000 D- need to activate the system
D- overload necessary 10Lv
D system - need to hit 5Lv
D system needs shock 5Lv
4% rise in evasion 800,000
6% rise in evasion 800,000
8% rise in evasion 800,000
10% rise in evasion 800,000
12% rise in evasion 800,000
14% rise in evasion 800,000
16% rise in evasion 800,000
18% rise in evasion 800,000
20% rise in evasion 800,000
22% rise in evasion 800,000
24% rise in evasion 800,000
26% rise in evasion 800,000
28% rise in evasion 800,000
30% rise in evasion 800,000
32% rise in evasion 800,000
34% rise in evasion 800,000
36% rise in evasion 800,000
38% rise in evasion 800,000
40% rise in evasion 800,000
42% rise in evasion 800,000
44% rise in evasion 800,000
46% rise in evasion 800,000
48% rise in evasion 800,000
50% rise in evasion 800,000
52% rise in evasion 800,000
54% rise in evasion 800,000
56% rise in evasion 800,000
58% rise in evasion 800,000
60% rise in evasion 800,000
D System-resistant
Additional resistance will rise more than the state. D applies when the system is activated.
Skill Learning
Level
Maximum
Phase
Effect Lime consumption Remark
D System-resistant
250Lv 30Lv State resistance increased more than 1% 800,000 D- need to activate the system
251Lv State resistance increased more than 2% 800,000
252Lv State resistance is increased more than 3% 800,000
253Lv State resistance increased more than 4% 800,000
254Lv State resistance increases more than 5% 800,000
255Lv State resistance increased more than 6% 800,000
256Lv State resistance increases more than 7% 800,000
257Lv State resistance increased more than 8% 800,000
258Lv State resistance increased more than 9% 800,000
259Lv State resistance increased more than 10% 800,000
260Lv State resistance increased more than 11% 800,000
261Lv State resistance increased more than 12% 800,000
262Lv State resistance increased more than 13% 800,000
263Lv State resistance increased more than 14% 800,000
264Lv State resistance increases more than 15% 800,000
265Lv State resistance increases more than 16% 800,000
266Lv State resistance increased more than 17% 800,000
267Lv State resistance increased more than 18% 800,000
268Lv State resistance increased more than 19% 800,000
269Lv State resistance increases more than 20% 800,000
270Lv State resistance increased more than 21% 800,000
271Lv State resistance increased more than 22% 800,000
272Lv State resistance increased more than 23% 800,000
273Lv State resistance increased more than 24% 800,000
274Lv State resistance increases more than 25% 800,000
275Lv State resistance increased more than 26% 800,000
276Lv State resistance increases more than 27% 800,000
277Lv State resistance increased more than 28% 800,000
278Lv State resistance increased more than 29% 800,000
279Lv State resistance increases more than 30% 800,000
D system-defense
Additional armor of the characters are rising. D applies when the system is activated.
Skill Learning
Level
Maximum
Phase
Effect Lime consumption Remark

D system-defense
250Lv 20Lv Defense rises 1% 800,000 D- need to activate the system
D system needs 10Lv
251Lv Defense rises 2% 800,000
252Lv Defense rises 3% 800,000
253Lv Defense rises 4% 800,000
254Lv Defense rises 5% 800,000
255Lv Defense rises 6% 800,000
256Lv Defense rises 7% 800,000
257Lv Defense rises 8% 800,000
258Lv Defense rises 9% 800,000
259Lv Defense rises 10% 800,000
260Lv Defense rises 11% 800,000
261Lv Defense rises 12% 800,000
262Lv Defense rises 13% 800,000
263Lv Defense rises 14% 800,000
264Lv Defense rises 15% 800,000
265Lv Defense rises 16% 800,000
266Lv Defense rises 17% 800,000
267Lv Defense rises 18% 800,000
268Lv Defense rises 19% 800,000
269Lv Defense rises 20% 800,000
D system - attack
Add Attack of the characters are rising. D applies when the system is activated.
Skill Learning
Level
Maximum
Phase
Effect Lime consumption Remark

D system - attack
250Lv 20Lv Attack rises by 15% 800,000 D- need to activate the system
D system needs 10Lv
10Lv engagement needed
251Lv Attack rises 30% 800,000
252Lv Attack rises 45% 800,000
253Lv Attack rises 60% 800,000
254Lv Attack rises 75% 800,000
255Lv Attack rises 90% 800,000
256Lv Attack rises by 105% 800,000
257Lv ATK rises to 120% 800,000
258Lv Attack rises 135% 800,000
259Lv Attack rises by 150% 800,000
260Lv Attack rises 165% 800,000
261Lv Attack rises 180% 800,000
262Lv Attack rises 195% 800,000
263Lv Attack rises 210% 800,000
264Lv Attack rises 225% 800,000
265Lv Attack rises by 240% 800,000
266Lv Attack rises 255% 800,000
267Lv Attack rises 270% 800,000
268Lv Attack rises 285% 800,000
269Lv Attack rises by 300% 800,000

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