5. peorom D- system skills (active) Introduction
D- system
To activate the overdrive system of peorom D system. (Toggle-type)
Skill Learning
Level
Maximum
Phase
Effect Lime consumption Remark

D- system
250Lv 30Lv Skill Level 1
Electric power consumption 1
300 million D- system activated when
Secondary Weapon durability decrease of 5
251Lv Skill level 2
Electric power consumption 2
300 million
252Lv Skill level 3
Electric power consumption 3
300 million
253Lv Skill Level 4
Electric power consumption 4
300 million
254Lv Skill Level 5
Electric power consumption of 5
300 million
255Lv Skill Level 6
Electric power consumption 6
300 million
256Lv Skill Level 7
Electric power consumption 7
300 million
257Lv Skill Level 8
Electric power consumption 8
300 million
258Lv Skill Level 9
Electrical power consumption 9
300 million
259Lv Skill level 10
Electric power consumption 10
300 million
260Lv Skill level 11
Electric power consumption 11
300 million
261Lv Skill Level 12
Electric power consumption 12
300 million
262Lv Skill Level 13
Electric power consumption 13
300 million
263Lv Skill level 14
Electric power consumption 14
300 million
264Lv Skill level 15
Electric power consumption 15
300 million
265Lv Skill level 16
Electric power consumption 16
300 million
266Lv Skill level 17
Electric power consumption 17
300 million
267Lv Skill Level 18
Electric power consumption 18
300 million
268Lv Skill level 19
Electric power consumption 19
300 million
269Lv Skill Level 20
Electric power consumption 20
300 million
270Lv Skill Level 21
Electric power consumption 21
300 million
271Lv Skill Level 22
Electric power consumption 22
300 million
272Lv Skill Level 23
Electric power consumption 23
300 million
273Lv Skill Level 24
Electric power consumption 24
300 million
274Lv Skill level 25
Electric power consumption 25
300 million
275Lv Skill level 26
Electric power consumption 26
300 million
276Lv Skill level 27
Electric power consumption 27
300 million
277Lv Skill Level 28
Electric power consumption 28
300 million
278Lv Skill Level 29
Electric power consumption 29
300 million
279Lv Skill level 30
Electric power consumption 30
300 million

D- overload
D system can only use one of these operations, and will release the entire defense lightning. The target is hit knocked three seconds.
Skill Learning
Level
Maximum
Phase
Effect Lime consumption Remark

D- overload
250Lv 25Lv Attack rises 10%
Electric power consumption 40
300 million D- need to activate the system
2 secondary weapon durability decreases
D- system needs 15Lv
D- clear need 10Lv
251Lv Attack rises 40%
Electric power consumption 40
300 million
252Lv Attack rises 60%
Electric power consumption 60
300 million
253Lv ATK rises to 80%
Electric power consumption 80
300 million
254Lv Attack rises 100%
Electric power consumption 100
300 million
255Lv ATK rises to 120%
Electric power consumption 120
300 million
256Lv Attack rises 140%
Electric power consumption 140
300 million
257Lv Attack rises 160%
Electric power consumption 160
300 million
258Lv Attack rises 180%
Electric power consumption 180
300 million
259Lv ATK rises to 200%
Electric power consumption 200
300 million
260Lv Attack rises 220%
Electric power consumption 220
300 million
261Lv Attack rises by 240%
Electric power consumption 240
300 million
262Lv Attack rises 260%
Electric power consumption 260
300 million
263Lv Attack rises 280%
Electric power consumption 280
300 million
264Lv Attack rises by 300%
Electric power consumption 300
300 million
265Lv Attack rises 320%
Electric power consumption 320
300 million
266Lv Attack rises 340%
Electric power consumption 340
300 million
267Lv Attack rises 360%
Electric power consumption 360
300 million
268Lv Attack rises 380%
Electric power consumption 380
300 million
269Lv ATK rises to 400%
Electric power consumption 400
300 million
270Lv Attack rises 420%
Electric power consumption 420
300 million
271Lv Attack rises 440%
Electric power consumption 440
300 million
272Lv Attack rises 460%
Electric power consumption 460
300 million
273Lv Attack rises 480%
Electric power consumption 480
300 million
274Lv Attack rises by 500%
Electric power consumption 500
300 million

D- Clear
Turn off all the state more than it took him. D system is available only when one of the operations.
Skill Learning
Level
Maximum
Phase
Effect Lime consumption Remark

D- Clear
250Lv 20Lv Off state probability of 5%
Electric power consumption of 5
1.6 million D- need to activate the system
2 secondary weapon durability decreases
10% chance of released state
Electric power consumption 10
1.6 million
15% chance of released state
Electric power consumption 15
1.6 million
20% chance of released state
Electric power consumption 20
1.6 million
25% chance of released state
Electric power consumption 25
1.6 million
30% chance of released state
Electric power consumption 30
1.6 million
35% chance of released state
Electric power consumption 35
1.6 million
40% chance of released state
Electric power consumption 40
1.6 million
45% chance of released state
Electric power consumption 45
1.6 million
50% chance of released state
Electric power consumption 50
1.6 million
55% chance of released state
Electric power consumption 55
1.6 million
60% chance of released state
Electric power consumption 60
1.6 million
65% chance of released state
Electric power consumption 65
1.6 million
70% chance of released state
Electric power consumption 70
1.6 million
75% chance of released state
Electric power consumption 75
1.6 million
80% chance of released state
Electric power consumption 80
1.6 million
85% chance of released state
Electric power consumption 85
1.6 million
90% chance of released state
Electric power consumption 90
1.6 million
95% chance of released state
Electric power consumption 95
1.6 million
Off state probability 100%
Electric power consumption 100
1.6 million

D system - the field
It raises the defense of the PL field. D use is possible only when the operation of the system.
D system at the end of the buff will be canceled.
Skill Learning
Level
Maximum
Phase
Effect Lime consumption Remark

D system - the field
250Lv 20Lv Defensive performance rises 1%
Electric power consumption 2
Duration 150 seconds
800,000 D- need to activate the system
PL- triggered required field
PL- 10Lv required field
D- system needs 10Lv
Defensive performance rises 2%
Electric power consumption 4
Duration 150 seconds
800,000
Defensive Performance rise 3%
Electric power consumption 6
Duration 150 seconds
800,000
Defensive performance rises 4%
Electric power consumption 8
Duration 150 seconds
800,000
Defensive Performance rise 5%
Electric power consumption 10
Duration 150 seconds
800,000
Defensive performance rises 6%
Electric power consumption 12
Duration 150 seconds
800,000
Defensive performance rises 7%
Electric power consumption 14
Duration 150 seconds
800,000
Defensive performance rises 8%
Electric power consumption 16
Duration 150 seconds
800,000
Defensive Performance rise 9%
Electric power consumption 18
Duration 150 seconds
800,000
Defensive performance rising 10%
Electric power consumption 20
Duration 150 seconds
800,000
Defensive performance rising 11%
Electric power consumption 22
Duration 150 seconds
800,000
Defensive performance rising 12%
Electric power consumption 24
Duration 150 seconds
800,000
Defensive performance rising 13%
Electric power consumption 26
Duration 150 seconds
800,000
Defensive performance rising 14%
Electric power consumption 28
Duration 150 seconds
800,000
Defensive performance rising 15%
Electric power consumption 30
Duration 150 seconds
800,000
Defensive performance rising 16%
Electric power consumption 32
Duration 150 seconds
800,000
Defensive performance rising 17%
Electric power consumption 34
Duration 150 seconds
800,000
Defensive performance rising 18%
Electric power consumption 36
Duration 150 seconds
800,000
Defensive performance rising 19%
Electric power consumption 38
Duration 150 seconds
800,000
Defensive performance rising 20%
Electric power consumption 40
Duration 150 seconds
800,000

0 komentar:

Posting Komentar

 

loading...