Godstones
The last part of this guide will discuss Godstones. These are used on all weapon items. The basic premise of a Godstone is to apply some sort of ability, which triggers at a certain percent, to inflict your target with.
Godstones can be found throughout the higher level content of the game. They can be found in similar ways that Manastones can be found, only with a significant less frequency. They can also be obtained as quest rewards. Once you obtain a Godstone, you can visit a "Godstone Enchanter" NPC, which are usually found in large cities only, and have them enable the Godstone to your weapon for a fee. You may also remove Godstones in a similar fashion as Manastones.
When a weapon becomes enabled by a Godstone, it will receive a partical effect. This means that your weapon will now have a specific type of glow depending on which Godstone you used. Each type of Godstone (Bleed, Blind, etc) has its own color and effect.
The following is a list of the effects and what they are:
Bleed: Places a physical damage over time effect on the target
Blind: Reduces the target's accuracy with attacks
Paralyze: Completely stuns a target in place; they cannot take any action at all
Poison: Places a magical damage over time effect on the target
Root: Immobilizes the target in place; they cannot move
Silence: Causes a target to be unable to cast any spells
Slow: Reduces the attack speed of the target
Snare: Reduces the movement speed of the target
Stun: Completely stuns a target; they cannot take any action at all
Damage: Causes direct magical damage to the target
Godstones can be found throughout the higher level content of the game. They can be found in similar ways that Manastones can be found, only with a significant less frequency. They can also be obtained as quest rewards. Once you obtain a Godstone, you can visit a "Godstone Enchanter" NPC, which are usually found in large cities only, and have them enable the Godstone to your weapon for a fee. You may also remove Godstones in a similar fashion as Manastones.
When a weapon becomes enabled by a Godstone, it will receive a partical effect. This means that your weapon will now have a specific type of glow depending on which Godstone you used. Each type of Godstone (Bleed, Blind, etc) has its own color and effect.
The following is a list of the effects and what they are:
Bleed: Places a physical damage over time effect on the target
Blind: Reduces the target's accuracy with attacks
Paralyze: Completely stuns a target in place; they cannot take any action at all
Poison: Places a magical damage over time effect on the target
Root: Immobilizes the target in place; they cannot move
Silence: Causes a target to be unable to cast any spells
Slow: Reduces the attack speed of the target
Snare: Reduces the movement speed of the target
Stun: Completely stuns a target; they cannot take any action at all
Damage: Causes direct magical damage to the target
The following is a list of some of Aion Godstones and their benefit:
(A) = Asmodian Quest Reward
(E) = Elyos Quest Reward
Blue
Bleed
Bleeding Abnormal Condition Smash
65 damage every 2 seconds for 10 seconds at 5% trigger rate.
Bleeding Abnormal Condition Smash
40 damage every 2 seconds for 20 seconds at 5% trigger rate.
Mahisha's Wrath
71 damage every 2 seconds for 10 seconds at 8% trigger rate.
Blind
(A)Aegir's Eye Beam
Blinds for 8 seconds at 5% trigger rate.
Rasberg's Love
Blinds for 10 seconds at 10% trigger rate.
Rasberg's Tragedy
Blinds for 8 seconds at 5% trigger rate.
(E)Telemachus's Luster
Blinds for 8 seconds at 5% trigger rate.
Paralyze
(E)Spatalos's Chastisement
Paralyzes for 5 seconds at 2% trigger rate.
(A)Sueron's Threat
Paralyzes for 5 seconds at 2% trigger rate.
Vidar's Dignity
Paralyzes for 5 seconds at 2% trigger rate.
Poison
Orissa's Blood
38 damage every 2 seconds for 20 seconds at 10% trigger rate.
Root
(E)Hectate's Root
Binds for 10 seconds at 2% trigger rate.
Helkes's Revenge
Binds for 10 seconds at 2% trigger rate.
(A)Sif's Root
Binds for 10 seconds at 2% trigger rate.
Silence
(E)Jumentis's Pacification
Silences for 8 seconds at 5% trigger rate.
(A)Sigyn's Calmness
Silences for 8 seconds at 5% trigger rate.
Srudgelmir's Silence
Silences for 10 seconds at 10% trigger rate.
Srudgelmir's Tacitness
Silences for 8 seconds at 5% trigger rate.
Slow
Eio's Tears
Reduces attack speed by 50% for 10 seconds at 10% trigger rate.
(A)Freyr's Rest
Reduces attack speed by 50% for 10 seconds at 5% trigger rate.
Ieo's Sadness
Reduces attack speed by 50% for 10 seconds at 5% trigger rate.
(E)Thrasymedes's Peace
Reduces attack speed by 50% for 10 seconds at 5% trigger rate.
Snare
Deltras's Loyalty
Reduces movement speed by 50% for 10 seconds at 5% trigger rate.
(A)Nerthus's Suppression
Reduces movement speed by 50% for 10 seconds at 5% trigger rate.
(E)Perento's Standpoint
Reduces movement speed by 50% for 10 seconds at 5% trigger rate.
Stun
(E)Boreas's Fury
Stuns for 1 second at 6% trigger rate.
Fasimedes's Majesty
Stuns for 1 second at 6% trigger rate.
(A)Traufnir's Roar
Stuns for 1 second at 6% trigger rate.
Damage
Earth
Freyr's Wisdom
1880 earth damage at 1% trigger rate.
Thrasymedes's Wit
188 earth damage at 10% trigger rate.
Fire
Boreas's Encouragement
188 fire damage at 10% trigger rate.
Traufnir's Bravery
1880 fire damage at 1% trigger rate.
Water
Hectate's Cleverness
94 water damage at 20% trigger rate.
Sif's Knowledge
940 water damage at 2% trigger rate.
Wind
Jumentis's Agility
94 wind damage at 20% trigger rate.
Sigyn's Intelligence
940 wind damage at 2% trigger rate.
Magical Fire
Magical Earth Smash
247 magical fire damage at 3% trigger rate.
Magical Earth Strike
124 magical fire damage at 6% trigger rate.
Magical Fire Smash
370 magical fire damage at 2% trigger rate.
Magical Fire Strike
185 magical fire damage at 4% trigger rate.
Orange
Damage
Earth
(A)Marchutan's Balance
376 earth damage at 10% trigger rate.
(E)Yustiel's Heart
376 earth damage at 10% trigger rate.
Fire
(E)Nezakan's Valiance
3760 fire damage at 1% trigger rate.
(A)Zikel's Pride
3760 fire damage at 1% trigger rate.
Water
(E)Kaisinel's Terror
1880 water damage at 2% trigger rate.
(A)Lumiel's Magical Power
1880 water damage at 2% trigger rate.
Wind
(E)Baizel's Will
188 wind damage at 20% trigger rate.
(A)Triniel's Coolness
188 wind damage at 20% trigger rate.
Source: kfguide.com
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